3D Character Modeling

DDD20023 12.5 Credit Points Hawthorn, Sarawak Available to incoming Study Abroad and Exchange students

Duration

  • One Semester or equivalent
     
    This unit will be delivered on-line in Semester 2 2020.

Contact hours

  • 36 hours per semester

2020 teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
3 Aug 20 - 1 Nov 20

Results:
8 Dec 20

Last self enrolment:
16 Aug 20

Census:
31 Aug 20


Aims and objectives

This unit aims to equip students with the fundamental knowledge required for the development of 3D character models for both linear and interactive digital environments. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the film, special effects, animation and computer game industries.
 
Students who successfully complete this unit will be able to:
1. Inform project development through the analysis of character designs, styles, commercial genres, technical approaches and workflows in supporting project material.
2. Show technical aptitude and efficiency in three-dimensional modelling by applying best practice techniques to the construction of a three-dimensional character base mesh.
3. Design the surface complexities and details of a three-dimensional character model through the application of digital sculpting tools and techniques to a base mesh.
4. Construct the appearance and reduce the surface complexity of a three-dimensional character model through the application of digital painting tools and techniques.
5. Use design and technical processes within a three-dimensional computer environment to present a fully resolved and audience appropriate three-dimensional character model.