3D Character Design and Animation

DDD30028 12.5 Credit Points Hawthorn

Duration

  • 1 Semester

Contact hours

  • 36 Hours per Semester

Aims and objectives


This unit of study aims to introduce students to principles of 3D character animation within linear and interactive
environments. Students will identify and apply industry best-practice, to inform project development and apply this
knowledge to commercial outcomes in the film, special effects, animation and computer game industries.
 
After successfully completing this unit, students should be able to:
1. Analyse the mechanics and components of an animation ready model, through the rigging and articulation of a three-dimensional character
2. Apply principles of animation within a three-dimensional environment by producing resolved animation sequences
3. Compose a character performance by finding, making and analysing character and action specific reference material
4. Development an animated sequence by using a structured approach to the creation of a character's performance
5. Evaluate the progress of animation and screen elements through verbal and visual peer review.