Diploma of Information Technology (Game Art and Design, Game Programming)

This course is not available to international students.
National code: ICT50220 Diploma (TAFE) Hawthorn Send me a link to this course

You have the thumbs to score big, but do you have the tech skills to bring digital and interactive games to life? Gather those skills – and a wealth of career opportunities – with a Swinburne Diploma of Information Technology (Game Art and Design, Game Programming) a double specialisation.

From side-scrollers to first-person shooters, strategy games to mobile games, your inventory of skills will cover both the aesthetic and technical elements of game development to cross from concept to reality.

You’ll learn from gaming industry pros and work with essential game-building software, featuring Unreal Engine 5, Blender, and Adobe Substance Painter. You will develop your skills in 3D modelling, animation, cinematics, AI, scripting and programming, project management and much more.

No gaming course would be complete without exposure to industry practitioners. We mirror the professional pipeline as you create your very own game, with a chance to showcase at PAX Australia.

Hit start on a rewarding career in games by studying at Swinburne. You could go on to work in game development, 3D modelling and animation, programming, environmental or texture art, or anything game-related.

Duration

12 months

Intakes

Hawthorn (March) - View application and start dates

Study mode

  • Full-time

VTAC course codes

  • 3400212914
    Game Art and Design, Game Programming (fee type determined by provider)
  • 3400212904
    Advanced Networking, Cyber Security (fee type determined by provider)
  • 3400212924
    Advanced Programming (fee type determined by provider)
  • 3400213034
    VIC Cyber Academy (fee type determined by provider)