Production for Digital Platforms
Overview
This unit will advance and consolidate students’ understanding of techniques and parameters essential to the production and distribution of audio-visual media for digital platforms. Students will apply this new knowledge to the creation and mastering of original media assets, employing and evaluating effective strategies for making and distributing creative works.
Requisites
Rule
75 credit points in Screen Production Co-Major OR Immersive Media Major/Co-Major
OR
25 credit points in Screen and Sound Production Minor OR Immersive Media Minor
OR
100 credit points in:
Bachelor of Media and Communication or its related PROFESSIONAL or double degrees
OR
Bachelor of Film and Television (Honours)
OR
Bachelor of Screen Production or its related double degrees
OR
Bachelor of Games and Interactivity or its related double degrees
OR
Bachelor of Design or its related double degrees
OR
Bachelor of Animation or its related double degrees
OR
Digital Advertising Technology Major
02-November-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Evaluate digital platforms through viewing, reading, research, and application-testing via screen production processes
- Develop a critical understanding of the role of digital distribution in emerging sectors of creative industries
- Produce widely accessible creative works through planned, informed, and competent production and post-production processes
- Assess and select different methods of digital production suitable for specific self-authored creative works
- Further develop skills in project management for creative industries
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Class | 3.00 | 12 weeks | 36 |
Unspecified Activities Various | 9.50 | 12 weeks | 114 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Practical Assignment | Individual | 25% | 1,2,3,4,5 |
Practical Assignment | Group | 50% | 1,2,3,4,5 |
Written Assignment | Individual | 25% | 1,2,4 |
Content
-
Extended Reality (XR) including Augmented Reality (AR) and Virtual Reality (VR)  Tools for XR Developmen
-
 Integrating virtual tools and procedures into project workflows
-
Research and reflective practice strategies to build relevant knowledge
-
Technical considerations and parameters for digital screen production
-
Transferring screen principles, language and practices to the XR space
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.