User-Centred Design
Duration
1 Semester or equivalent
Contact hours
- 48 Hours
2021 teaching periods
Hawthorn
Higher Ed. Semester 1 | Higher Ed. Semester 2 | |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Swinburne Online
Teaching Period 2 | ||
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Corequisites
Aims and objectives
Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:
1. Apply an evidence-based approach to software requirements elicitation and specification.
2. Demonstrate an explicit understanding of software context of use (i.e., users, tasks and system environment) using a variety of models.
3. Design and build a prototype user interface according to software requirements and usability design principles.
4. Apply a variety of usability evaluation methods to evaluate and iterate user interface design solutions.
5. Describe and apply guidelines for professional practice in the ethical treatment of human research participants.
6. Implement and reflect on strategies for working in small groups.
Unit information in detail
- Teaching methods, assessment, general skills outcomes and content.
Teaching methods
*Scheduled face to face: Lectures (24 hours), Tutorials (24 hours)
*Scheduled synchronous online Learning events N/A
Non-scheduled online learning events and activities: Quizzes (1 hour)
Other non-scheduled online learning events and activities including independent study (approx. 100 hours)
Assessment
Types | Individual or Group task | Weighting | Assesses attainment of these ULOs |
Examination | Individual | 40-50% | 1,2,3,4,5 |
User Interface Design Project | Group | 40-50% | 1,2,3,4,5,6 |
Quizzes | Individual | 10-20% | 1,2,3,4,5 |
As the minimum requirements of assessment to pass the unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve:
(i) An aggregate mark of 50% or more, and
(ii) Obtain at least 40% in the final exam
Students who do not successfully achieve hurdle requirement (ii) will receive a maximum of 44% as the total mark for the unit and will not be eligible for a conceded pass.
General skills outcomes
During this unit, students will receive feedback on the following key generic skills:
• teamwork skills
• communication skills
Content
• Usability as a component of software quality
• Understanding and modelling context of use (users, tasks, and system environment)
• Requirements elicitation and specification
• Ethics of human research
• Usability design principles, guidelines and standards
• Conceptual design and iterative prototyping
• Usability evaluation methods
• Psychological principles
Study resources
- Reading materials and recommended reading.