Software Engineering Project A
Duration
- One Semester or equivalent
Contact hours
- 48 hours face to face + blended
On-campus unit delivery combines face-to-face and digital learning.
Prerequisites
OR
OR
Recommended Sequence
It is strongly recommended students complete units SWE40001 and SWE40002 in the same calendar year
It is strongly recommended students complete units SWE40001 and SWE40002 in the same calendar year
Anti-Req: Already completed unit similar in content or overlaps content.
Corequisites
OR
OR
OR
OR
Aims and objectives
Students will consolidate and build on skills and knowledge gained in previous related studies and team work and apply these to a practical application and/or research project. Students will also present results and/or findings in a substantial piece of work.
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
1. Apply professional practice, including active and consistent participation, delivery of technical presentations, reflection, and adherence to ethical codes of conduct as a member of a software development team (K3, K6, A1, A2, A5)
2. Apply software engineering methods and contemporary software development tools to the scoping, analysis, and design of a software system to meet client needs (K4, K5, S1, S2, S3, A4)
3. Communicate proficiently with project stakeholders, and function as an effective member or leader of a development team in project scoping, analysis and design activities (S2, S3, A2, A7)
4. Conduct a critical analysis and evaluation of aspects relevant to a software development project and justify implications for project directions (S4, A5, A6)
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.
Unit information in detail
- Teaching methods, assessment, general skills outcomes and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On Campus Lecture | 2 | 12 | 24 |
On Campus Supervisor Meetings | 1 | 12 | 12 |
On Campus Team Meetings | 1 | 12 | 12 |
Unspecified Learning Activities Independent Learning | 8.5 | 12 | 102 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Portfolio | Individual | 100% | 1,2,3,4 |
Hurdle
As the minimum requirements of assessment to pass the unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve: An aggregate mark for the unit of 50% or more
General skills outcomes
Content
- Communication skills in dealing with clients and colleagues
- (Object Oriented) Analysis and requirements gathering
- (Object Oriented) Design
- Project planning and management
- Quality assurance via process
- Test planning, execution and record keeping
- Working to standards
- Technical documentation
- Version control
- Software process
- Tools
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.