Software Engineering Project A

SWE40001 12.5 Credit Points Hawthorn, Sarawak

Duration

  • One Semester or equivalent

Contact hours

  • 48 hours face to face + blended

On-campus unit delivery combines face-to-face and digital learning.

Prerequisites

OR
OR
 
 
Recommended Sequence 
It is strongly recommended students complete units SWE40001 and SWE40002 in the same calendar year
 
 
Anti-Req: Already completed unit similar in content or overlaps content.

Aims and objectives

Students will consolidate and build on skills and knowledge gained in previous related studies and team work and apply these to a practical application and/or research project. Students will also present results and/or findings in a substantial piece of work. 
 
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
 
1. Apply professional practice, including active and consistent participation, delivery of technical presentations, reflection, and adherence to ethical codes of conduct as a member of a software development team (K3, K6, A1, A2, A5)
2. Apply software engineering methods and contemporary software development tools to the scoping, analysis, and design of a software system to meet client needs (K4, K5, S1, S2, S3, A4)
3. Communicate proficiently with project stakeholders, and function as an effective member or leader of a development team in project scoping, analysis and design activities (S2, S3, A2, A7)
4. Conduct a critical analysis and evaluation of aspects relevant to a software development project and justify implications for project directions (S4, A5, A6)
 
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.