Software Development for Mobile Devices

COS30017 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students

Duration

  • One Semester or equivalent
     
    This unit will be delivered on-line in Semester 2 2020.

Contact hours

  • 48 hours

2020 teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
3 Aug 20 - 1 Nov 20

Results:
8 Dec 20

Last self enrolment:
16 Aug 20

Census:
31 Aug 20


Aims and objectives

This unit of study aims to introduce students to software development and design for mobile devices.


Unit Learning Outcomes (ULO)

Students who successfully complete this unit will be able to:

1. Explain the key differences between development of systems to run on mobile devices and on typical personal computing or internet-based environments, and apply this knowledge in the design of mobile device software (K1, K2, K3, K4, K5).
2. Design effective applications for a mobile device by taking into consideration the underlying hardware-imposed restrictions such as screen size, memory size and processor capability (K1, K2, K3, K4, S1, S2, S3).
3. Build, test and debug graphical applications for mobile devices by using the standard libraries that are bundled as part of the developers’ toolkit for the mobile device (K2, K3, K4, S1, S2, S3, A6).