- One Semester or equivalent
- 48 hours
On-campus unit delivery combines face-to-face and digital learning.
2021 teaching periods
|Higher Ed. Semester 2|
Last self enrolment:
Last withdraw without fail:
Aims and objectives
This unit of study aims to introduce students to software development and design for mobile devices.
|Unit Learning Outcomes|
|On successful completion of this unit students will be able to:|
|#||Unit Learning Outcome Description|
|ULO1||Explain the key differences between development of systems to run on mobile devices and on typical personal computing or internet-based environments, and apply this knowledge in the design of mobile device software (K1, K2, K3, K4, K5)|
|ULO2||Design effective applications for a mobile device by taking into consideration the underlying hardware-imposed restrictions such as screen size, memory size and processor capability (K1, K2, K3, K4, S1, S2, S3)|
|ULO3||Build, test and debug graphical applications for mobile devices by using the standard libraries that are bundled as part of the developers’ toolkit for the mobile device (K2, K3, K4, S1, S2, S3, A6)|