Software Development for Mobile Devices

COS30017 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students


  • One Semester or equivalent

Contact hours

  • 48 hours

On-campus unit delivery combines face-to-face and digital learning.

2022 teaching periods


Higher Ed. Semester 2

1 Aug 22 - 30 Oct 22

6 Dec 22

Last self enrolment:
14 Aug 22

31 Aug 22

Last withdraw without fail:
16 Sep 22

More teaching periods
Swinburne Online

Teaching Period 3

7 Nov 22 - 5 Feb 23

28 Feb 23

Last self enrolment:
20 Nov 22

2 Dec 22

Last withdraw without fail:
23 Dec 22

Aims and objectives

This unit of study aims to introduce students to software development and design for mobile devices.
Unit Learning Outcomes
On successful completion of this unit students will be able to:
#Unit Learning Outcome Description
ULO1Explain the key differences between development of systems to run on mobile devices and on typical personal computing or internet-based environments, and apply this knowledge in the design of mobile device software (K1, K2, K3, K4, K5)
ULO2Design effective applications for a mobile device by taking into consideration the underlying hardware-imposed restrictions such as screen size, memory size and processor capability (K1, K2, K3, K4, S1, S2, S3)
ULO3Build, test and debug graphical applications for mobile devices by using the standard libraries that are bundled as part of the developers’ toolkit for the mobile device (K2, K3, K4, S1, S2, S3, A6)