Software Development for Mobile Devices

COS30017 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students

Duration

  • One Semester or equivalent

Contact hours

  • 48 hours face to face + Blended

On-campus unit delivery combines face-to-face and digital learning.

2024 teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
29 Jul 24 - 27 Oct 24

Results:
3 Dec 24

Last self enrolment:
11 Aug 24

Census:
31 Aug 24

Last withdraw without fail:
13 Sep 24

More teaching periods
Swinburne Online

Teaching Period 1
Swinburne Online

Teaching Period 3

Dates:
11 Mar 24 - 9 Jun 24

Results:
2 Jul 24

Last self enrolment:
24 Mar 24

Census:
5 Apr 24

Last withdraw without fail:
26 Apr 24

Dates:
4 Nov 24 - 9 Feb 25

Results:
4 Mar 25

Last self enrolment:
17 Nov 24

Census:
29 Nov 24

Last withdraw without fail:
27 Dec 24


Aims and objectives

This unit of study aims to introduce students to software development and design for mobile devices.
 
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
 
1. Explain the key differences between development of systems to run on mobile devices and on typical personal computing or internet-based environments, and apply this knowledge in the design of mobile device software (K1, K2, K3, K4, K5) 
2. Design effective applications for a mobile device by taking into consideration the underlying hardware-imposed restrictions such as screen size, memory size and processor capability (K1, K2, K3, K4, S1, S2, S3) 
3. Build, test and debug graphical applications for mobile devices by using the standard libraries that are bundled as part of the developers’ toolkit for the mobile device (K2, K3, K4, S1, S2, S3, A6) 
 
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.