Screen Studies: Movies, Television, and Ourselves
Duration
- One Semester
Contact hours
- 48
On-campus unit delivery combines face-to-face and digital learning. For Online unit delivery, learning is conducted exclusively online.
2022 teaching periods
Hawthorn Winter |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Swinburne Online Teaching Period 3 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Aims and objectives
Students who successfully complete this unit will be able to:
1. Critically analyse screen texts
2. Relate specific film and television texts, as well as wider genres, to broader social contexts
3. Identify the relationship between screen theory and practice
4. Discuss screen texts informed by a developed knowledge of theory, history and style.
Unit information in detail
- Teaching methods, assessment, general skills outcomes and content.
Teaching methods
This unit will involve up to 150 hours of work including:
Type | Hours per week | Number of Weeks | Total |
Face to Face Contact Seminar Tutorial |
3 1 |
12 12 |
36 12 |
Online Contact | N/A | ||
Specified Learning Activities Asynchronous online activities, readings, group work | 4 | 12 | 48 |
Unspecified Learning Activities Independent study, assignment preparation, revision | Recommended | 54 | |
TOTAL | 150 hours / 12.5 credit points |
Type (SOL) | Hours per week | Number of Weeks | Total |
Face to Face Contact | N/A |
|
|
Online Contact Online seminar | 1 | 6 | 6 |
Specified Learning Activities Asynchronous online activities, readings, group work | 2.5 | 12 | 30 |
Unspecified Learning Activities Independent study, assignment preparation, revision | 9.5 | 12 | 114 |
TOTAL | 150 hours / 12.5 credit points |
Assessment
Tasks and Details | Individual or Group | Weighting | Unit Learning Outcomes that this assessment task relates to |
Textual Analysis Exercises | Individual | 40% | 1, 2, 3, 4 |
Film History Poster | Group | 20% | 1, 2, 3, 4 |
Essay | Individual | 40% | 1, 2, 3, 4 |
General skills outcomes
• Problem solving skills.
• Teamwork skills.
• Analysis skills.
• Communication skills.
• Ability to tackle unfamiliar problems.
• Ability to work independently.
Content
• Medium Specificity.
• Defining Genre.
• Genre and Context.
• Animation.
• The Film Industry.
• The Television Industry.
• Screen Performers.
• Screen Authors.
• National Screen Cultures.
• Screen in the Digital Age.
• Realism and the Screen.
Study resources
- Reading materials.