Principles of Game Design

GAM10002 12.5 Credit Points Hawthorn, Sarawak Available to incoming Study Abroad and Exchange students

Duration

  • One Semester or equivalent
     
    This unit will be delivered on-line in Semester 2 2020 
     

Contact hours

  • 36 hours

2020 teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
3 Aug 20 - 1 Nov 20

Results:
8 Dec 20

Last self enrolment:
16 Aug 20

Census:
31 Aug 20


Corequisites

Nil

Aims and objectives

Principles of Game Design aims to introduce students to both the theory and practice of developing games. By providing a holistic view of games industry production methodology and artistry, this unit attempts to explore concepts of gameplay through critical examination of past, current and future trends in the definition of what constitutes “play”, as well as providing a practical toolkit to exercise these ideas in the form of the Unreal Tournament 2004 Software Development Kit.
 
 
  • to give students an overview of key game development concepts and production techniques,
  • to provide students with an introduction to the creation of game assets for the Unreal Tournament 2004 game engine,
  • to provide students with an insight into the art and business of the games industry,
  • to introduce students to explorative methods of developing interactive designs on the computer,
  • to allow students to critically analyse appropriate methods of interactive communication and presentation,
  • to allow students to apply appropriate communication methods for design development and presentation.