Object-Oriented Programming
Duration
- One Semester or equivalent
Contact hours
- 54 hours face to face + blended
On-campus unit delivery combines face-to-face and digital learning.
2024 teaching periods
Hawthorn Higher Ed. Semester 1 |
Hawthorn Higher Ed. Semester 2 | |
---|---|---|
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
OR
OR
OR
Admission to MA-ITPC Master of Information Technology (Professional Computing)
Aims and objectives
This unit of study aims to introduce students to structured programming and design.
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
1 Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism, and explain how these principles are used to create object oriented programs
2 Design, develop, test, and debug programs using object-oriented principles in conjunction with an integrated development environment
3 Select and use appropriate collection classes, from the languages class library, to manage collections of multiple objects
4 Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution
5 Apply accepted good practices related to the construction of object-oriented programs
6 Independently research topics in object-oriented programming and program structure
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On Campus Lecture | 2 | 12 | 24 |
On Campus Class in Computer Lab | 2 | 12 | 24 |
On Campus Workshop | 2 | 3 | 6 |
Unspecified Activities Independent Learning | 8 | 12 | 96 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Portfolio | Individual/Group | 45% | 1,2,3,4,5,6 |
Project | Individual | 35% | 1,2,3,4,5,6 |
Test | Individual | 20% | 2,3,4 |
Content
• Object oriented programming with Java
• Responsibility driven design
• Software development tools
• Responsibility driven design
• Software development tools
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.