Motion Graphics Project

DDD30022 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students


  • One semester or equivalent

Contact hours

  • 36

On-campus unit delivery combines face-to-face and digital learning.

2023 teaching periods


Higher Ed. Semester 2

31 Jul 23 - 29 Oct 23

5 Dec 23

Last self enrolment:
13 Aug 23

31 Aug 23

Last withdraw without fail:
15 Sep 23

Aims and objectives

This unit of study aims to integrate motion graphic techniques to create an advanced motion graphics outcome. Students will identify and apply industry best practice to inform project development; this knowledge may be applied to commercial outcomes in the film, television, advertising, animation and computer game industries.
Students who successfully complete this unit will be able to:
1. Organise, manage and perform key roles and activities within a production environment by working efficiently and effectively independently or in collaboration.
2. Apply development and pre-visualisation techniques to construct a proof of concept and project pipeline.
3. Integrate specialist knowledge and techniques to design and construct aspects of a Motion Graphics outcome.
4. Evaluate production workflows and the application of tools, techniques and principles to a Motion Graphics sequence by participating in peer review activities.
5. Show professional competencies in the field of Motion Graphics by authoring a fully resolved Digital Video production.