DFM: Applied Innovation Studio 2
Duration
- One Semester or equivalent
On-campus unit delivery combines face-to-face and digital learning.
2023 teaching periods
Hawthorn Higher Ed. Semester 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
300 credit points in one of the following: BH-DESCMN2 Bachelor of Design (Communication Design) (Hons) or BH-DESIND1 Bachelor of Design (Industrial Design) (Hons) or BH-DESINA Bachelor of Design (Interior Architecture) (Hons)OR
Admission into: MA-DESG Master of Design
Aims and objectives
This unit develops expertise in applying innovation methods to create meaningful design solutions; advancing skills in conceptual thinking, experimentation, prototyping and co-creation. It features industry and/or Design Factory Global Network partnerships. DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialize in design fields.
Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:
1. Conduct ethical and rigorous human-centred research to discover, define and inform design projects
2. Investigate co-creation applied to design innovation practices across diverse sectors.
3. Create prototypes to generate, explore and develop ideas.
4. Construct documentation that communicates the value and intent of a design solution to an interdisciplinary audience.
5. Develop design solutions that provide value to specific users in response to complex project briefs.
6. Interpret contextual and human factors to provide a rationale for speculative design with environmental and social responsibility.
7. Compare factors contributing to high performing, interdisciplinary teams who use design innovation practices.
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
Studio | 6 | 12 | 72 |
Specified Learning Activities Online learning modules | 2.5 | 12 | 30 |
Unspecified Activities Independent Learning | 16.5 | 12 | 198 |
TOTAL | 300 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Portfolio | Individual | 100% | 1,2,3,4,5,6,7 |
Content
- Contemporary societal and commercial challenges
- Professional industry partnerships
- Co-creation techniques
- Radical and incremental innovation
- Translating Science and technology into design applications
- Research methods to inform, develop and test designs
- Collaboration factors such as working style, personality and social dynamics
- Communicating with diverse stakeholders
- Futures and strategic thinking
- Being a professional designer
- Prototyping methods and skills
- Globally relevant and responsible design
- Innovation culture; including curiosity, resilience and open mindset
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.