Industry Project
36 hours
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
Thisunit enables students to draw on the sub-disciplines of exercise and sports science to address a specific contemporary issue from Industry that integrates technology and develops their employability skills. Students will be able to develop their problem solving, innovation, communication and entrepreneurial skills by working within a collaborative team environment to respond to the brief/issue.
Requisites
Prerequisites
SPH30014
Industry ProjectRule
200 credit points in:
BA-ESS Bachelor of Exercise and Sport Science
OR
BA-SPH Bachelor of Sport and Exercise Science
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Learning outcomes
Students who successfully complete this unit will be able to:
- Communicate scientific data at an appropriate level to the audience
- Integrate knowledge of and skills from the sub-disciplines of exercise, sport science, technology and data to respond to a contemporary industry-based problem or issue
- Develop collaborative, problem solving skills applicable to the exercise and sport science industry to find an innovative solution to meet the client’s needs
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Workshop | 3.00 | 12 weeks | 36 |
Specified Learning Activities (Phasing out) Various | 5.00 | 12 weeks | 60 |
Unspecified Learning Activities (Phasing out) Independent Learning | 4.50 | 12 weeks | 54 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Project Pitch | Individual | 20% | 2 |
Project Proposal | Group | 30% | 1,3 |
Project Report | Group | 35% | 1,2,3 |
Project Report | Individual | 15% | 1,2,3 |
Content
- Contemporary technology associated with the assessment and monitoring of exercise/sports or assistive technologies
- Problem solving and communication for industry, public and scientists
- Design thinking to respond to an industry based question
- Project management for exercise and sport science
- Emerging information technology and the application to health, exercise and sport
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.