Overview

This unit of study aims to introduce students to structured programming and design.

Requisites

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism, and explain how these principles are used to create object oriented programs
  • Design, develop, test, and debug programs using object-oriented principles in conjunction with an integrated development environment
  • Select and use appropriate collection classes, from the languages class library, to manage collections of multiple objects
  • Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution
  • Apply accepted good practices related to the construction of object-oriented programs
  • Independently research topics in object-oriented programming and program structure

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Lecture
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Face to Face Contact (Phasing out)
Workshop
0.50 12 weeks 6
Unspecified Learning Activities (Phasing out)
Independent Learning
8.00 12 weeks 96
TOTAL150

Assessment

Type Task Weighting ULO's
PortfolioIndividual 45% 1,2,3,4,5,6 
ProjectIndividual 35% 1,2,3,4,5,6 
TestIndividual 20% 2,3,4 

Content

  • Object oriented programming with Java
  • Responsibility driven design
  • Software development tools

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.