Bachelor of Animation
Blended learning – on-campus and digital learning
The Bachelor of Animation is designed to provide students with practical, hands-on experience in 2D, 3D and stop-motion animation for film and television, visual effects and games. Develop an understanding of animation and production techniques. Choose to specialise in character animation, production design, production management, story development or direction. Learn about film, television and animation history and theory; and the development of narrative structures as applied to animation. Gain access to state-of-the-art workstations; a purpose-built animation studio; interactive pen displays; high-end cameras; and render farms for processing 3D computer animation.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 75% off your course fees. Please check our updated entry requirements.
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Duration
3 Year/s
Full-time
VTAC codes
- 3400210061 (CSP)
- 3400210063 (IFP)
Faculty
Faculty of Health, Arts and Design
CRICOS code
092511D
Fees
A$36600 (annual for 2020)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Student experience
Listen to Jasmine's story of being inspired by animation as a child, and how she's drawing her own success story at Swinburne.
Course details
- Course structure, work integrated learning and career opportunities.
Course structure
Successful completion of the Bachelor of Animation requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Introduction to Animation | ANI10001 | 12.5 |
2D Production Techniques for Animation | ANI10002 | 12.5 |
History of Animation | ANI10003 | 12.5 |
Introduction to Character and Environment Design | ANI10004 | 12.5 |
3D Production Techniques for Animation | ANI10005 | 12.5 |
Action Analysis and Locomotion | ANI10006 | 12.5 |
Sound Design and Acquisition | FTV10005 | 12.5 |
Genre and the Moving Image | FTV10006 | 12.5 |
Advanced Character Design for Animation | ANI20001 | 12.5 |
Writing and Directing for Animation | ANI20002 | 12.5 |
Acting for Animation * | ANI20003 | 12.5 |
Producing and Production Management for Animation * | ANI20004 | 12.5 |
Major Project: Development and Pre-Production * | ANI30001 | 12.5 |
Major Project: Production and Post-Production * | ANI30002 | 25 |
Major Project: Screen Writing * | FTV30014 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
8 units (100 credit points)
Choose from a combination of the following course components to complete 100 credit points of other study. Students may also select elective units (12.5 credit points each).
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Students who successfully complete this course will be able to:
- exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
- analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
- apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
- demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
- present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
- show initiative and judgement during the development, production and management of animated concepts
- compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
- extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
- perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.
Work Integrated Learning
Swinburne's Work Integrated Learning program provides opportunities to gain invaluable skills and confidence in knowing that you have what it takes to land a job in your field by graduation. You can also earn credit towards your degree. Choose from six- or 12-month professional placements, professional internships, industry-linked projects, industry study tours and accreditation placements. Find out more.
Choose a professional placement option:
12 months Six monthsProfessional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Film and Television | FTV20019 | 25 |
Professional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Note: Some Work Integrated Learning opportunities are not available to international students due to visa restrictions.
Career opportunities
The program provides a range of opportunities within the film, television and animation industries as well as allied creative industries such as the games, web broadcasting, education and digital media areas.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements and English language requirements.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.