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Dr John McCormick

Lecturer in Interactive Media

Biography

John McCormick is a technology based artist and researcher with a major interest in human movement.  John has collaborated on works worldwide, including at peak festivals ISEA, ZERO1SJ, SIGGRAPH, Melbourne Festival, Venice Biennale, Siggraph Asia, Institute of Contemporary Art (ICA) London, Ars Electronica, Monaco Dance Forum and Art Science Museum Singapore. John was a founding member of Company In Space, Dancehouse, Squaretangle and Wild System.  John is Lecturer in Interactive Media at Swinburne University teaching in the areas of Previsualization and Mixed Reality.  John’s current research centres on intelligent agents that can learn from human interaction to create collaborative artisitc environments with humans. Lately he has been investigating robots as collaborative performing partners and the use of deep learning and neural networks to enable non human systems to co create and collaborate with humans. John's areas of interest include human-robot interaction, artificial intelligence, augmented, virtual and mixed realities, human movement and artificial neural networks.

PhD candidate and honours supervision

Higher degrees by research

Accredited to supervise Masters & Doctoral students as Associate Supervisor.

Fields of Research

  • Film, Television And Digital Media - 190200
  • Performing Arts And Creative Writing - 190400

Publications

Also published as: McCormick, John; McCormick, J.
This publication listing is provided by Swinburne Research Bank. If you are the owner of this profile, you can update your publications using our online form.

Recent research grants awarded

  • 2019: Safety at Work: an applied research project to integrate immersive experiential learning with positive behaviour support training in the disability sector (PAVE) *; Workforce Training Innovation Fund
  • 2018: Child in the Wild (ROBOTS + AI) *; Idiomatic Arts Fund Scheme
  • 2018: Intelligent visualisation for Risk Management *; Appearition
  • 2018: Motion Capture for Virtual Reality (VR) dance production *; Gilles Jobin Fund Scheme
  • 2018: Robot Assisted Laparoscopic Surgery - An Ergonomic Investigation *; Device Technologies Fund Scheme
  • 2018: Safety at work - researching and implementing immersive technologies in training support workers *; Workforce Training Innovation Fund
  • 2018: Social, cultural and personal implications ofthe integration of Augmented Reality and Artificial Intelligence in workplace situations. *; Appearition
  • 2018: The AI Party - Part *; Triage Live Art Collective Fund Scheme
  • 2017: City of Androids *; Annual Arts Grants

* Chief Investigator


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