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Reference |
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Category |
Annotation |
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www.educationarcade.org
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games & learning |
Education Arcade is a network of US scholar and game industry professionals |
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www.seriousgames.org
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games & learning
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Dedicated to the design of games for purposes other than pure entertainment |
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www.marcprensky.com
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games & learning
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Author of 'Digital Game-Based Learning'. This is Marc's own site |
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www.andrewstapleton.com
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games & learning
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Australian site on nexus between games, play, design and learning |
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www.becta.org.uk
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games & learning
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UK site on games and learning |
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www.gdaa.com.au
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game industry
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Game Developers' Association of Australia website |
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www.igda.org
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game industry
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International Game Developers Association website |
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www.gamasutra.com
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game design
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All that is the art and science of games |
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www.theesa.com |
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game industry |
Entertainment Software Association (US) site on facts about the game industry |
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www.cs.uu.nl/people/markov/gmaker/ |
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software |
Game Maker software |
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www.discreet.com |
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software |
Discreet, makers of 3D Studio Max and gMax. |
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www.turbosquid.com/gmax |
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software |
gMax download |
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www.macromedia.com |
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software |
Macromedia for Flash and Director for making games |
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http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html |
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game design |
Chris Crawford's seminal text 'The Art of Computer Game Design'. Available for free online |
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www.gdconf.com |
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game design |
The Game Developers Conference in the US |
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www.sumea.com.au |
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game industry |
Local Australian and New Zealand game industry news |
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www.wired.com/news/games/0,2101,59855,00.html |
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games & learning |
Wired article on games and learning |
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www.sloperama.com |
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game design |
Game designer, Tom Sloper, puts together this own views on game design |
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www.funbrain.com |
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software |
Pearson Publishing games site. Has games by year level in Teachers section (covers K-12), or by topic |
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www.tsof.edu.au/events/axpo/pdfs/AHS_flyer.pdf |
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games & design & learning |
Activity designed for students to develop own game. Outlines activity and links to examples produced by students Was part of Exciting Learning Expo 2003 |
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www.school.discovery.com |
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teaching resource |
Discovery Channel's school oriented site has some great resources for teachers on a variety of topics |
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www.simcity.com
www.thesims.ea.com
www.simcity3000unlimited.ea.com/us/guide/tips/teachers/ |
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teaching & game resource |
Available on the official SimCity 3000 unlimited site |
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www.80smusiclyrics.com/games/ |
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game resource |
This site is full of classic '80s retro style games free to play and download |
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www.abc.net.au/acience/play/games.htm |
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software |
Links to many games, including The Lab with loads of science games |
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www.agdc.com.au |
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game industry |
The Australian Game Developer's Conference in held every year (Nov/Dec) and includes an Academic Summit |
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www.atari.com
www.atari.com.au |
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game publisher |
Atari's official sites |
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www.bfi.org.uk/education/research/teachlearn/editplay/ |
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games & learning |
Funded by the British Film Institute this research explores how to use games to tell stories |
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www.civ3.com |
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game |
Official site of Sid Meier's classic Civilization III |
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www.disneyland.com
www.disneyworld.com
www.dreamworld.com.au |
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theme park |
Official site of Disneyland
Official site of Disneyworld
Official site of Dreamworld |
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www.ea.com
www.eagames.com.au |
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game publisher |
Electronic Arts' official US and Australian sites |
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www.flashdeveloper.nl/g_flash_game.html |
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development resource |
A great resource that lists a heap of site on developing all kinds of games in Flash |
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www.futurecity-phoenix.org/FCGuidelines.htm |
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teaching resource |
A US competition that asks students to use SimCity to develop their own city |
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www.futurenet.com/edge/ |
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game culture |
Official site of Edge magazine |
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www.gameculture.com |
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game culture |
Sue Morris' great site on game culture |
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www.games2train.com |
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teaching resource |
Marc Prensky's Games2Train have a number of game resources |
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www.gotoandplay.it |
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development resource |
Another Flash game website |
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www.howstuffworks.com |
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teaching resource |
A great site all about "How stuff works" ! |
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www.learner.org/exhibits/parkphysics/ |
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teaching resource (theme park) |
Educational resource by USA's Annenberg/CPB on theme park physics |
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www.machinima.com |
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games & film |
Site dedicated to the art of 'machinima' (using games as a means to make films) |
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www.mcli.dist.maricopia.edu/director/ |
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development resource |
This excellent resource is full of Director examples, scripts and just about anything to do with Director development |
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www.mediamacros.com |
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development resource |
A website with heaps of scripts and tips for developing with Flash and Director...including games |
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www.microsoft.com/australia
www.microsoft.com/games
www.microsoft.com/games/ageofmythology/
www.microsoft.com/games/riseofnations/ |
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game publisher and games |
A range of Microsoft sites |
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www.mindstorms.com |
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robots |
Lego's site for the Mindstorms robotic development system |
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www.movieworld.com.au |
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theme park |
Official site of Australia's Movieworld on the Gold Coast |
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www.nintendo.com
www.nintendo.com.au |
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game publisher |
Nintendo's official websites |
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www.oflc.gov.au |
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government |
Federal government's Office of Film and Literature Classification group |
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www.paranoidproductions.com |
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game resource |
Richard Rouse's (of Game Design Theory + Practice) official site |
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www.pogo.com |
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game resource |
Pogo, part of Electronic Arts, is full of games with free trials available |
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www.shockwave.com |
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game resource |
A great site for a whole lot of Shockwave based games |
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www.teachnet.com |
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teaching resource |
Has games and other resources for teachers |
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www.teem.org/uk/publications |
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games & learning |
An excellent resource for teachers including free reports on games in education |
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www.themedattraction.com |
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teaching resource (theme park) |
Comprehensive site on a variety of aspects on designing theme parks |
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Reference/Title |
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Category |
Annotation |
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What videogames have to teach us about learning & literacy |
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games & learning |
Jim Gee's book |
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Science, order & creativity |
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creativity & learning |
David Bohm and David Peat's exploration of science and creativity |
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Improving teaching & learning in science & mathematics |
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construct[iv/ion]ism |
An introduction to creating constructivist classrooms |
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Constructionism in practice |
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construct[iv/ion]ism |
A great book on constructionism by Kafai and Resnick of MIT |
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Minds in play |
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games & design & learning |
Excellent book on game playing and game design as a means for learning |
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Mindstorms |
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technology & learning |
Papert's seminal work |
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The design of everyday things |
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design |
Don Norman's classic |
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Metaphors we live by |
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learning & action |
Lakoff and Johnson's excellent book on the role metaphor has in our thought and action |
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The handbook of qualitative research |
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research |
Denzin and Lincoln's comprehensive text on qualitative research methods |
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Things that make us smart |
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technology & design & learning |
Norman's book on technology and user centred design which includes the power of games for learning |
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Digital game-based learning |
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games & learning |
Prensky's text on all that is digital game-based learning |
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The art of interactive design |
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game design |
Chris Crawford's text on interactivity |
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Rules of play |
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game design |
Eric Zimmerman and Katie Salen's incredible book on game design |
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Tricks of the windows game programming gurus |
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game design |
LaMothe's book on C++ Windows game programming |
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Constructionism |
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construct[iv/ion]ism |
Harel and Papert's work on constructionism |
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Andrew Rollings & Ernest Adams on game design |
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game design |
Game guru Ernest Adams teams with Andrew Rollings in this expose of game design |
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The ultimate history of video games |
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game industry |
Steven Kent's excellent text on the history of videogames |
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High score - the illustrated history of electronic games |
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game industry |
Rusel Demaria and Johnny Wilson team to provide an excellent resource on the history of electronic games (includes plenty of pictures) |
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Interaction design |
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design |
Sharp, Preece and Rogers explain concepts of human interaction with technology |
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Film directing shot by shot |
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filmmaking |
Excellent text on visualizing the process of filmmaking from concept to screen |
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Five star mind |
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game resource |
Wujec's book on games and puzzles to stimulate creativity and imagination |
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Fourth generation evaluation |
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research |
Guba and Lincoln's constructivist methodology of naturalistic inquiry |
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Game design workshop |
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game design |
Fullerton, Swain and Hoffman team to provide a great activity based introduction to designing games |
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Game developer magazine |
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game design |
The industry resource on all that is game development (covers design, art, graphics, programming, production ….) |
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Guide to video production |
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filmmaking |
Australian Film, Television and Radio School (AFTRS) on video production |
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How to read a film |
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filmmaking |
Monaco's classic on the analysis of film |
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Serious creativity |
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creativity |
Edward de Bono's explores creativity as a learned skill |
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Teaching and learning in science - The constructivist classroom |
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construct[iv/ion]ism |
Hand and Prain's book on constructivism in the science classroom |
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The animation book |
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animation |
Fantastic book by Laybourne on animation theory and technique |
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The art of interactive design |
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game design |
Chris Crawford's text on interactivity |
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The encyclopaedia of games |
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game resource |
Barb Whiter's compilation on a heap of family, written, word, card, Board, domino, dice and active games |
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Trigger happy |
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games & culture |
Steven Poole's great text on videogame culture |
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Understanding comics |
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comics |
Scott McCloud's excellent expose of the visual form of comics |