Final Year Research and Development Project 2 (ENG/CS)

EAT40004 12.5 Credit Points Hawthorn, Sarawak

Duration

  • One Semester or equivalent

Contact hours

  • 48 hours face to face + Blended

On-campus unit delivery combines face-to-face and digital learning.

Aims and objectives

Students will consolidate and build on skills and knowledge gained in SWE40005 (or similar units) and apply these to complete a software research and development project. Students will also present results and/or research findings in a substantial piece of work.
 
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
 
1. Plan and manage an innovative engineering and computer science research project, within given constraints, using knowledge and skills developed during the course (K1,K2,K3,K4,S1,S2,S3,S4,A2,A3,A4,A6) 
2. Research a complex problem by formulating a research question, appraising current literature and developments, and applying research principles and methods (K3,K4,S1,S2,S3,A2,A3,A4) 
3. Demonstrate effective professional written and oral communication to a variety of audiences through proposals, business arguments, reports, documentation and presentations (A2,A4) 
4. Apply problem-solving methodologies to generate, evaluate and justify innovative solutions (K1,K2,K3,K4,S1,S2,S3,A3) 
5. Use project management processes and tools, and self-management skills, to plan and manage project work (K5,K6,S4,A2,A4,A5,A6) 
6. Reflect on professional engineering and computer science practice and its impact on the project, including safety, ethical, legal, social, cultural and sustainability considerations, along with standards and codes of practice (K5,K6,S4,A1,A2,A4) 
7. Demonstrate professionalism, integrity, ethical conduct and professional accountability in all aspects of project work, including teamwork, dealing with stakeholders and demonstrating a professional image (K5,K6,S4,A1,A2,A5,A6) 
8. Apply software engineering processes, tools and methods to the scoping, analysis, and design process to manage a software development project which meets client needs (K4, K5, S1, S2, S3, A4) 
9. Conduct scholarly research on technology and practice associated with industry relevant projects and contemporary software development practice and/or tools (S4, A5, A6) 
 
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.