Final Year Research and Development Project 2 (ENG/CS)
Duration
- One Semester or equivalent
Contact hours
- 48 hours face to face + Blended
On-campus unit delivery combines face-to-face and digital learning.
Prerequisites
OR
OR
Anti-requisites (Similar content)
Assumed knowledge
Project Management
Aims and objectives
Students will consolidate and build on skills and knowledge gained in SWE40005 (or similar units) and apply these to complete a software research and development project. Students will also present results and/or research findings in a substantial piece of work.
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
1. Plan and manage an innovative engineering and computer science research project, within given constraints, using knowledge and skills developed during the course (K1,K2,K3,K4,S1,S2,S3,S4,A2,A3,A4,A6)
2. Research a complex problem by formulating a research question, appraising current literature and developments, and applying research principles and methods (K3,K4,S1,S2,S3,A2,A3,A4)
3. Demonstrate effective professional written and oral communication to a variety of audiences through proposals, business arguments, reports, documentation and presentations (A2,A4)
4. Apply problem-solving methodologies to generate, evaluate and justify innovative solutions (K1,K2,K3,K4,S1,S2,S3,A3)
5. Use project management processes and tools, and self-management skills, to plan and manage project work (K5,K6,S4,A2,A4,A5,A6)
6. Reflect on professional engineering and computer science practice and its impact on the project, including safety, ethical, legal, social, cultural and sustainability considerations, along with standards and codes of practice (K5,K6,S4,A1,A2,A4)
7. Demonstrate professionalism, integrity, ethical conduct and professional accountability in all aspects of project work, including teamwork, dealing with stakeholders and demonstrating a professional image (K5,K6,S4,A1,A2,A5,A6)
8. Apply software engineering processes, tools and methods to the scoping, analysis, and design process to manage a software development project which meets client needs (K4, K5, S1, S2, S3, A4)
9. Conduct scholarly research on technology and practice associated with industry relevant projects and contemporary software development practice and/or tools (S4, A5, A6)
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On Campus Lecture | 2 | 12 | 24 |
On Campus Supervisor Meetings (not timetabled) | 1 | 12 | 12 |
On Campus Team Meetings (not timetabled) | 1 | 12 | 12 |
Unspecified Activities Independent Learning | 8.5 | 12 | 102 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Portfolio | Individual/Group | 100% | 1,2,3,4,5,6,7,8,9 |
Hurdle
Minimum Requirements to pass this unit
As the minimum requirements of assessment to pass the unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve:
• an aggregate mark for the unit of 50% or more.
Content
- Communication skills in dealing with clients and colleagues
- Requirements, Analysis and (Object Oriented) Design
- Project planning and management
- Deployment and monitoring processes
- Test planning, execution and record keeping
- Version control and Software process Tools
- Technical documentation and communicating of research
- Research principles, methods and the supervision process
- Professional engineering issues, including safety, ethical, legal, social, cultural and sustainability considerations
- Reflection and self-review practices
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.