Studio 2: Design Principles

DDD60011 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students


  • One semester or equivalent

On-campus unit delivery combines face-to-face and digital learning.

2023 teaching periods


Higher Ed. Semester 1

27 Feb 23 - 28 May 23

4 Jul 23

Last self enrolment:
12 Mar 23

31 Mar 23

Last withdraw without fail:
14 Apr 23


Admission into either: GC-DESG Graduate Certificate of Design ; GD-DESG Graduate Diploma of Design ; MA-DESG Master of Design ; MA-ARC Master of Architecture ; MA-UD Master of Urban Design

Aims and objectives

This unit contains a suite of possible design studios that address the fundamentals of 2D or 3D or interactive and motion-based design. A key aim of the unit is to generate critical understanding of particular design disciplines, their social context and key modes of production. Participation in this unit enables a student to enhance their skills or to learn new ones in a discipline they may only have limited experience in. Students will be involved in independent or group-based study, thorough investigation of the design discipline on offer, and shall create design responses to projects of a professional quality.

Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:
1. Design a project with established outcomes by utilising relevant digital technologies 2.
2. Create a practical and iterative design methodology and process for executing design projects. 
3. Distinguish the relative strengths of different design tools within design projects 
4. Synthesise multiple design possibilities into a single proposition that provides value to specific users
5. Explain the investigative process and outcomes through concise, coherent and well-structured documentation, design outcomes and presentations