Studio 2: Design Principles

DDD60011 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students


  • One semester or equivalent

On-campus unit delivery combines face-to-face and digital learning.

2022 teaching periods


Higher Ed. Semester 1

28 Feb 22 - 29 May 22

5 Jul 22

Last self enrolment:
13 Mar 22

31 Mar 22

Last withdraw without fail:
15 Apr 22


Admission into MA-DESG Master of Design
GC-DESG Graduate Certificate of Design

Aims and objectives

This unit contains a suite of possible design studios that address the fundamentals of 2D or 3D or interactive and motion-based design. A key aim of the unit is to generate critical understanding of particular design disciplines, their social context and key modes of production. Participation in this unit enables a student to enhance their skills or to learn new ones in a discipline they may only have limited experience in. Students will be involved in independent or group-based study, thorough investigation of the design discipline on offer, and shall create design responses to projects of a professional quality.
On successful completion of this unit students will be able to:
1. Design a project with established outcomes by utilising relevant digital technologies 2.
2. Create a practical and iterative design methodology and process for executing design projects. 
3. Distinguish the relative strengths of different design tools within design projects 
4. Synthesise multiple design possibilities into a single proposition that provides value to specific users
5. Explain the investigative process and outcomes through concise, coherent and well-structured documentation, design outcomes and presentations