Studio 2: Design Principles

DDD60011 25 Credit Points Hawthorn

Duration

  • One semester or equivalent

On-campus unit delivery combines face-to-face and digital learning.

Prerequisites

Admission into either:
  • GC-DESG Graduate Certificate of Design 
  • GD-DESG Graduate Diploma of Design 
  • MA-DESG Master of Design 
  • MA-ARC Master of Architecture 
  • MA-UD Master of Urban Design

Aims and objectives

This unit contains a suite of possible design studios that address the fundamentals of 2D or 3D or interactive and motion-based design. A key aim of the unit is to generate critical understanding of particular design disciplines, their social context and key modes of production. Participation in this unit enables a student to enhance their skills or to learn new ones in a discipline they may only have limited experience in. Students will be involved in independent or group-based study, thorough investigation of the design discipline on offer, and shall create design responses to projects of a professional quality. 

Unit Learning Outcomes (ULO)
 
Students who successfully complete this unit will be able to:
 
1. Design a project with established outcomes by utilising relevant digital technologies
2. Create a practical and iterative design methodology and process for executing design projects 
3. Distinguish the relative strengths of different design tools within design projects
4. Synthesise multiple design possibilities into a single proposition that provides value to specific users
5. Explain the investigative process and outcomes through concise, coherent and well-structured documentation, design outcomes and presentations