Stop-Motion Animation Techniques

DDD30030 12.5 Credit Points Hawthorn

Duration

  • One semester

Contact hours

  • 36 hours per semester

Aims and objectives

This unit aims to teach students the fundamental stop-motion animation techniques based on character design,
armature construction and fabrication. Students learn how to build a simple biped character and animate it in a
number of motion tests. Students become familiar with the use of camera, lights, stop motion software and are
exposed to a wide range of stop motion styles to encourage personal aesthetic exploration.
 
After successfully completing this unit students should be able to:
1. Synthesise knowledge of anatomy, movement and model making by preparing an armature for a simple biped character
2. Combine knowledge of animation techniques and tools to create a character walk cycle in a stop-motion animated sequence
3. Apply key principles of animation to characters in a stop-motion animated sequence
4. Select appropriate camera tools and properties during the design, setup and production of a stop-motion animation sequence.
5. Outline health and safety issues relevant to producing stop-motion animation material in project documentation
6. Evaluate the application of tools, production techniques and animation principles during peer review activities.

Courses with unit

This unit will not be offered from Semester 1 2017