Pre-Visualisation for Screen

FTV30015 12.5 Credit Points Available to incoming Study Abroad and Exchange students

Duration

  • One Semester or equivalent 
     

Contact hours

  • 36

On-campus unit delivery combines face-to-face and digital learning.

2022 teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
1 Aug 22 - 30 Oct 22

Results:
6 Dec 22

Last self enrolment:
14 Aug 22

Census:
31 Aug 22

Last withdraw without fail:
16 Sep 22


Prerequisites

100 Credit Points

This unit assumes students are familiar with production techniques and practices for screen, film, television, animation or games. Knowledge of 3D animation and pre-visualisation techniques is not required.

Aims and objectives

This unit aims to equip students with the skills to plan and devise production scenarios through the exploration of virtual tools and workflows for screen-based projects. Students will draw upon live-action and 3D animation practices to develop a working knowledge of industry standard tools, their relevance and application across a range of screen disciplines.


Students who successfully complete this unit will be able to:
1. Use 3D animation software, tools and techniques to construct narrative concepts and production scenarios
2. Integrate pre-visualisation techniques and workflows into the development and management of screen projects
3. Analyse virtual assets and scenarios to justify production requirements and decision making
4. Evaluate the strengths and weaknesses of pre-visualisation techniques to convey creative and technical direction
5. Demonstrate effective communication and the ability to work with others to pre-visualisation production scenarios

Courses with unit

Advanced Minor: MN-SCRART-Screen and Sound Production