Managing Software Projects

SWE20001 12.5 Credit Points Hawthorn, Sarawak Available to incoming Study Abroad and Exchange students


  • One Semester or equivalent

Contact hours

  • 48 hours face to face + blended

On-campus unit delivery combines face-to-face and digital learning.

2023 teaching periods


Higher Ed. Semester 2

31 Jul 23 - 29 Oct 23

5 Dec 23

Last self enrolment:
13 Aug 23

31 Aug 23

Last withdraw without fail:
15 Sep 23


Assumed Knowledge
Object-oriented programming language at intermediate level

Aims and objectives

This unit of study aims to expose students to the range of software development methodologies and project management practices that are used in contemporary software development projects. During the study, students will be able to use a range of tools and techniques for modelling problem and solution domains for software systems; and understand the knowledge and concepts behind these tools and techniques. They will also learn and understand the major issues that contemporary project managers have to handle.  
Unit Learning Outcomes (ULO)
On successful completion of this unit students will be able to:
1. Select an appropriate development methodology with justification to develop a software project, and plan the project for implementation (A2, A5, K3, K6, S2, S4)
2. Apply tools and techniques to define scope, break down tasks, estimate effort, manage risks and schedule resources in the planning of a software development project (A4, A6, K3, K6, S1, S3, S4)
3. Select appropriate architecture styles, design patterns, algorithms, and data structures with justification; and apply tools and techniques to design, develop and test the software solution (A2, A4, K3, K4, K6, S1, S2, S3)
4. Utilise contemporary tools and techniques for software development projects including version control, testing and issue tracking, software artefacts and documentation, and track and report project progress. (A4, A6, K3, K4, K6, S1, S3, S4)
5. Apply and use contemporary tools and techniques to work effectively as a member of a software development team, and to reflect upon group work experiences (A2, A4, A5, A6, A7, K3, K6, S1, S4)
6. Design, plan and evaluate the quality of a software product based on a chosen quality model / framework with justifications (K3, K6, S1, S4)
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.