Bachelor of Computer Science (Professional)
with a major in Games Development – Blended learning – on-campus and digital learning
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
The Bachelor of Computer Science (Professional) focuses on developing expertise in software development and computer science.
You'll develop skills in a range of contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems.
The course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.
All our bachelor degrees include a guaranteed Work Integrated Learning opportunity, which could be a placement, internship or industry-linked project. In this degree, you'll apply your learning in six projects in professionally focused, industry-linked projects.
This Professional Degree includes a mandatory 12-month paid work placement. You'll benefit from Swinburne’s unique industry partnerships, gain invaluable full-time work experience and earn credit towards your degree.
Looking for your #1 VTAC preference?
Our VTAC Info Night means discovering our courses, meeting academics and students, and putting us to the test. Register_now
Start dates
Hawthorn campus
- Semester 1 - 28 February 2022
- Semester 2 - 1 August 2022
Duration
4 years full-time or equivalent part-time
Full-time, Part-time
VTAC codes
- 3400210701 (CSP)
- 3400210703 (IFP)
Real Briefs, Real Work
When you go to uni you want more than academic study, you want practical time on the tools. Check out the Smart Parking App some of our students created.
Course details
- Course structure, work integrated learning, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Computer Science (Professional) requires students to complete units of study to the value of 375 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Did you know?
If you’ve studied VCE Units 3 and 4 Algorithmics (HESS), you can gain exemption from two units of this course – the core unit, Computer Logic and Essentials, and one elective unit.
Units | Unit codes | Credit points |
---|---|---|
Computer Systems | COS10004 | 12.5 |
Introduction to Programming | COS10009 | 12.5 |
Technology in an Indigenous Context Project | COS10025 | 12.5 |
Computing Technology Inquiry Project | COS10026 | 12.5 |
Networks and Switching | TNE10006 | 12.5 |
Object Oriented Programming | COS20007 | 12.5 |
Computing Technology Project A * | COS40005 | 12.5 |
Computing Technology Project B * | COS40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
Units | Unit codes | Credit points |
---|---|---|
Computing Technology Design Project | COS20031 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Artificial Intelligence for Games * | COS30002 | 12.5 |
Software Development for Mobile Devices * | COS30017 | 12.5 |
Games Programming * | COS30031 | 12.5 |
Computing Technology Innovation Project * | COS30049 | 12.5 |
Software Architectures and Design | SWE30003 | 12.5 |
Software Deployment and Evolution | SWE40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Placement
4 units (100 credit points)
Units | Unit codes | Credit points |
---|---|---|
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
Integrated Professional Placement B - Information and Communication Technology | ICT20014 | 25 |
Work Experience In Industry A | WEI20001 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
+
Other studies
6 units (75 credit points)
Choose from a combination of the following course components to complete 75 credit points of other study. Students may also select elective units (12.5 credit points each).
Work Integrated Learning
Swinburne's Work Integrated Learning program provides additional opportunities for you to gain valuable skills and real industry experience in the form of placements, internships or study tours - all while earning credit towards your degree.
Choose a Work Integrated Learning option:
You'll get paid to work in an area related to your field of study for 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement co-major has four 25 credit point units.
Warning: Invalid argument supplied for foreach() in /vhost/www.swinburne.edu.au/cwis/php_pages/webapps/marketing/coursesearch-v2/system/ui/detailpage/elements/course-ug-main/work-integrated-learning.php on line 33
You'll get paid to work in an area related to your field of study for 6 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement minor has two 25 credit point units.
Warning: Invalid argument supplied for foreach() in /vhost/www.swinburne.edu.au/cwis/php_pages/webapps/marketing/coursesearch-v2/system/ui/detailpage/elements/course-ug-main/work-integrated-learning.php on line 47
A Professional Internship is all about gaining valuable real-world skills in your area of study all while earning credit points towards your degree. Plus, it looks great on your CV as it shows you’ve had real industry experience before you’ve even graduated!
You might choose to complete your internship part-time over a semester or in a more intensive block during Summer or Winter terms.
Travel overseas, discover other cultures, enrich your professional experience and enhance your CV all while gaining credit towards your course.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
On successful completion of this Course students will be able to:
#Description
CLO1Apply a broad and coherent knowledge of computer science in diverse contexts and domains using critical thinking and judgment
CLO2Apply appropriate methods and contemporary tools to the scoping, analysis, design, construction, verification and operation of software systems
CLO3Communicate proficiently to a variety of audiences, function as an effective member or leader of a team, and use the basic tools and practices of project management within project work
CLO4Demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional practice in a global context
CLO5Apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
CLO6Reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning
CLO7Appraise workplace expectations and opportunities related to their discipline, and integrate their studies with professional practice to enhance their career readiness
Career opportunities
Graduates of this course will have extensive skills in system development, particularly relating to medium- and large-scale projects, will have developed experience in working on team projects, and will have well-developed oral and written communication skills.
Professional recognition
This degree is accredited with the Australian Computer Society (ACS) at the professional level.
Fees
- Fees for 2022.
2022 rate* | Estimated total cost of the course | Estimated cost of the course per year if studying full-time* | Amenities fee per year if studying full-time* |
---|---|---|---|
Commonwealth Supported Place (CSP) |
$30,078.75 | $8,021 | See how your SSAF is calculated |
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to eligible students enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of the student contribution amount.
Find out more about fees.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, credit transfer and recognition of prior learning.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.