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Ms Laura Crawford

Lecturer, Games and Interactivity

Biography

Laura teaches game design at an undergraduate level and critical media theory at a postgraduate level. She is also a lecturer and consultant in the area of attraction to screen violence. Her fields of expertise include the epistemology of the user relationship with screen violence and the psychology of attraction to fantastical violence. She publishes in these areas, and speaks frequently at conferences nationally and internationally on various topics related to her field. She is heavily involved in the Australian games community, speaking at and facilitating events and discussions pertaining to violence in games, independent game design and social issues within the industry. Laura is currently a PhD candidate in the School of Health Sciences, Department of Psychological Sciences at Swinburne University of Technology. She is also Vice President of the Digital Games Research Association (Australian Chapter).

Research interests

Games; Forensic Psychology; Violence; Attraction

Fields of Research

  • Psychology - 170100
  • Film, Television And Digital Media - 190200

Teaching areas

Communication, Journalism and Media Studies;Digital Media, Film and Television;Games

Awards

  • 2016, International, MCV Pacific Top 100 Influential Women in Games, MCV Pacific/Microsoft
  • 2015, International, MCV Pacific Top 75 Influential Women in Games, MCV Pacific/Microsoft
  • 2010, National, Australian Postgraduate Award, Swinburne University of Technology
  • 2007, International, Lifetime member, Golden Key International Honours Society

Publications

Also published as: Crawford, Laura; Crawford, L.; Crawford, L. M.; Crawford, Laura M.
This publication listing is provided by Swinburne Research Bank. If you are the owner of this profile, contact us to update.

There are no grants to display.