Profile image for Kim Vincs

Professor Kim Vincs

Professor, Interactive Media
PhD, Deakin University, Australia; MFA, Mills College, United States; BScOptom, University of Melbourne, Australia


Professor Vincs is a leading researcher in the creative arts, with 6 Australian Research Council grants (2 Discovery, 3 Linkage and 1 LIEF), 35+ industry partnerships, and 20+ arts/science collaborations  across fields including motion capture, game development, robotics, haptics, app design, 3D stereoscopy, artificial intelligence, virtual reality, augmented reality, cognitive psychology, biomechanics, mathematics, architecture and exercise science. Vincs’s industry partnerships include national and International companies such as Autodesk, Motion Analysis, Act3animation, Iloura, Alt.vfx,  Arts Access Victoria, Victorian Opera and Australian Dance Theatre. She has commercial motion capture credits for several computer games, television commercials and film projects, including the Cannes Silver Lion winning Nocturnal Migration.

Vincs’ research addresses the intersections of art, movement, performance and technology. She integrates scientific, technological and artistic methodologies to deliver innovative research to digital and performing arts industries, companies and communities. Her work spans creative technology for performance, digital scenography, and VR, AR and robotics applications for motion capture technology. She has been a choreographer for over twenty years, and has created 21 digital technology artworks over the last ten years, in premiere contexts such as the Melbourne Festival and White Night Melbourne. Recent works include The Crack Up, which premiered at the Merlyn Theatre, Coopers Malthouse, in October 2014, Multiverse, with Garry Stewart and Australian Dance Theatre, and 3D digital scenography for the Victorian Opera’s new productions of The Flying Dutchman (2015) and Four Saints in Three Acts (2016). Her works have been shortlisted for Greenroom, Australian Dance and AEAF awards, and The Flying Dutchman was a finalist in Unity’s 2015 Unite Awards in the non-game category. Beginning in 2017, Kim will lead an interdisciplinary and cross-institutional team through the awarded an ARC LIEF grant, creating an ‘Embodied Movement Network.’

Vincs is also an award-winning educator with expertise in collaborative, interdisciplinary curriculum design that links art, technology, science and humanities disciplines and perspectives. She has two Carrick (now OLT) National Teaching Awards; a National Teaching Award, Arts and Humanities, and Citation for Outstanding Contribution to Student Learning, along with several University awards in teaching and learning.

Kim joined the Department of Film and Animation at Swinburne University of Technology in 2017, where she is currently Research Director, and develops collaborative research and teaching in creative technologies.. Prior to joining Swinburne University of Technology, Professor Vincs was the founder and director of Deakin University’s motion capture studio and performance technology research centre, the Deakin Motion.Lab.

Research interests

Creative Technologies, motion capture, AR, VR, digital art

PhD candidate and honours supervision

Higher degrees by research

Accredited to supervise Masters & Doctoral students as Principal Supervisor.

Fields of Research

  • Screen And Digital Media - 360500
  • Music - 360300
  • Performing Arts - 360400
  • Creative And Professional Writing - 360200

Teaching areas

Digital Media, Animation, Game Development, Film and Television,


Also published as: Vincs, Kim; Vincs, K.
This publication listing is provided by Swinburne Research Bank. If you are the owner of this profile, you can update your publications using our online form.

Recent research grants awarded

  • 2023: The Australian Emulation Network: Born Digital Cultural Collections Access *; ARC Linkage Infrastructure and Equipment Scheme
  • 2022: Holobody: Advancing the Future of Mixed Reality Technologies *; ARC Discovery Projects Scheme
  • 2022: Motion Capture for Aslan Signing *; Mighty Serious Pty Ltd Fund Scheme
  • 2022: Safety at Work VR - Further Development *; SCOPE 3 PTY LTD
  • 2022: Yumi Volumetric *; Wild System - John McCormic Fund Scheme
  • 2021: Capturing Dance Motion for Entertainment *; Fika Entertainment Pty Ltd
  • 2021: Edge Computing for AR Delivery *; Appearition
  • 2021: Hyperrealia *; State Library of Victoria
  • 2021: MedTech Vic *; Department of Education and Training (Vic)
  • 2021: Nugura Pulka APY Imagine Room Volumetric Capture *; Imagine Room Funding
  • 2021: Thin Ice Volumetric Capture *; Imagine Room Funding
  • 2020: ACMI Public Art Commission Interaction Design Study *; Australian Centre for the Moving Image
  • 2020: Virtual Crossings - Venice Film Festival - VR *; Gilles Jobin Fund Scheme
  • 2019: ALONE TOGETHER - Interactive sound installation about aloneness and loneliness *; Australia Council for the Arts
  • 2019: Extended Reality for Manufacturing Industries *; Beyond Europe - Austrian Research Promotion Agency
  • 2019: Reinterpreting Korean traditional dance using contemporary and somatic dance movement *; Leonardo21 Creative
  • 2019: Safety at Work: an applied research project to integrate immersive experiential learning with positive behaviour support training in the disability sector (PAVE) *; Workforce Training Innovation Fund
  • 2019: Silver Sun Pictures - ‘SmartSportz Live Motion’ *; Silver Sun Pictures
  • 2018: ALONE TOGETHER - Interactive Sound Installation *; City of Stonnington (for Grants)
  • 2018: Developing and using VR, AR or Mixed reality for the management of chronic pain *; Medibank Private Limited Fund Scheme
  • 2018: Intelligent visualisation for Risk Management *; Appearition
  • 2018: Motion Capture for Virtual Reality (VR) dance production *; Gilles Jobin Fund Scheme
  • 2018: Safety at work - researching and implementing immersive technologies in training support workers *; Workforce Training Innovation Fund
  • 2018: Social, cultural and personal implications  of the integration of Augmented Reality and Artificial Intelligence in workplace situations.             *; Appearition
  • 2018: The AI Party - Part 1 *; Triage Live Art Collective Fund Scheme
  • 2017: Collaborative Embodied Movement Design Network *; ARC Linkage Infrastructure and Equipment Scheme
  • 2014: Enhancing the impact of Australian performing arts: virtual scenography and opera for the 21st century. *; ARC Linkage Projects Scheme
  • 2013: Thinking Brains and Bodies: Distributed Cognition and Dynamic Memory in Australian Dance Theatre *; ARC Linkage Projects Scheme

* Chief Investigator

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