Projects
Digital Literacies at Swinburne
The best way to learn is to do. That’s why we encourage both students and staff to take on projects that arouse their creativity and self-expression within a digital literacy setting.
Adobe Creative Cloud applications are used to create innovative responses to assessment tasks and to tell personal stories in an engaging way. Projects explore social, economic and environmental impact through authentic engagement with real world issues.
Ten projects developed by Swinburne staff to support new approaches to learning and teaching have received Adobe Innovation Grants:
Paul Hernandez Martinez, Therese Keane |
Digital storytelling to communicate the relevance of mathematics |
Kate Bissett-Johnson |
Let me tell you a story; something more than a technical narrative, the 2-minute movie |
Bita Zaferanloo |
Empowering science students’ communication skills with economic impact |
Denby Weller, Peter Marcato |
Swinburne Journalism’s Digital Bootcamp |
Peter Holland, Julian Vieceli |
Improving digital literacy in a workplace simulator project |
Ryan Jopp |
Sparking creativity in second year business students. |
Peter Marcato |
Media content creation - online teaching innovation |
Thomas Luke, Elliot Henkel |
ProtoSOURCE- An integration of physical, analogue and digital prototyping in the remote learning environment |
Glenda Ballantyne |
Making a Difference: Embedding digital literacy in the Bachelor of Arts core capstone unit, Grand Challenges. |
Sylvia Mackie |
Developing rhetorical and ethical awareness for dynamic data visualisation - self-paced online training for higher degree by research students in the Faculty of Science, Engineering and Technology. |
Foregrounding digital literacy supports students to be confident in their ability to find and analyse data, use appropriate technological tools to communicate ideas and utilise ethical frameworks to situate themselves in a global context.
View a selection of student projects and submission details, here.