Advanced 3D Animation and Rendering

DIG60012, formerly HET748 12.5 Credit Points Hawthorn


  • 1 Semester

Contact hours

  • 48 hours



Aims and objectives

The aim of this unit is to provide students with an understanding of:
• The use of bipedal animation for multimedia applications.
• The key features of, and differences between, common techniques in bipedal animation.
• Differing methods of bipedal animation in games and the animation industry.
• The relationship between animation and traditional performance concerns.
• The development and implementation of critically resolved project work.
• How to export and render animation data into multimedia applications.
• Core concepts of technical animation, from weighting to control rigs.
Following successful completion of this unit students will be able to:
• storyboard and produce animation using pre-built characters from inside “Motionbuilder”
• utilise both Motionbuilder clip art and pose-to-pose animation techniques and create a meaningful narrative sequence.

Courses with unit

A unit of study in the Graduate Certificate of Multimedia, Graduate Diploma of Multimedia, Master of Multimedia and Master of Multimedia Technology and an elective unit of study in the Bachelor of Arts (Honours) - Media and Multimedia strand.

Please note that unit codes have changed from 2014. Please ensure that you check the unit entry for the correct 2014 unit code.