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Vol. 3 No. 2, 2005
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[ contents
] Vol.
3, No. 2, 2005 pp. 100-114
Commonising
the Enclosure: Online Games and Reforming Intellectual Property
Regimes
Author: Christopher Moore |
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abstract |
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Online computer gamers are a creative
bunch, from the mayhem of first-person shooters (FPS)
to more the social experiences of massive multiplayer
online role-playing games (MMORPG), gamers are producing
new content for their favourite titles at an amazing rate.
This paper explores the rewriting of the boundaries in
the production and ownership of intellectual property
in the computer games industry. The purpose is to examine
the potential for computer game studies to contribute
to an understanding of an alternative intellectual property
regime known as the commons. This paper will explore how
computer games users establish commons-like formations,
specific to the digital environment, that extend the confines
of current intellectual property rights. It will argue
that the productive activities of online gamers are not
motivated by the traditional logic of market-based incentives.
This represents a new condition which may contribute to
a reformation of the privatising enclosure of the intellectual
property system.
Keywords: massive multiplayer online role-playing games,
intellectual property, commons
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Christopher
Moore is a PhD candidate in the School of Social Sciences,
Media and Communication at the University of Wollongong.
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