A philosophical meditation is presented
in essay form on the trading card game as an analogue
relic in a digital age. Its origins in the role-playing
game Dungeons and Dragons are explored and the pastime’s
subsequent rise to cult status in contemporary entertainment
culture is delineated. Threats to the ongoing sustainability
of the phenomenon are also contemplated. An outline of
the operational mechanics of a generic trading card game
is delivered, using Magic: The Gathering as a specific
example. The positive societal impact of habitual game
interactions and associated customs are encapsulated,
with respect to pedagogic and other related matters.
Key Words: Trading card games, social
learning environments