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Faculty of Life and Social Science

Meet our Students:

  Kirsty Sculler
 
   Bachelor of Arts (Games and Interactivity)

With a life-long love of video games, and a passion for drawing and writing, Kirsty Sculler was naturally drawn to Swinburne's Games and interactivity degree.

“I've been playing video games my entire life and I love to draw and write. I wanted to pursue this after high school, but I wasn't interested in programming.

" My careers counsellor pointed Swinburne's games and interactivity course out and it looked perfect! "

However, what Kirsty didn't realise was how much her high school studies in Psychology would help her.

With games becoming increasingly narrative based, characters need to behave realistically, so an understanding of psychology can greatly assist in this aspect of character design.

"At the moment we are pitching a concept for a video game based in Melbourne Central. This has involved a great deal of research, not only identifying the market, but also developing characters and coming up with the game's foundations."

With game developers wanting to understand the motivations behind play experiences, large companies such as Nintendo in Japan, even employ psychologists as part of their production teams. This is a company that Kristy would one day like to work for.

"I would love to go to Japan and work for Nintendo. I hope to travel over there soon, either through Industry-Based Learning or of my own accord. They have such a great games industry over there and I'd love to get a feel for it."

"I'm really happy with my decision as the classes are really open with a lot of discussion. "

" Also, coming from a girl's school there weren't many people who were into games, so it's also been great to meet other girls who find it interesting."

 

 

Read more about Kirsty's course:

 

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