Meet our Students:
Kirsty Sculler
Bachelor of Arts (Games and Interactivity)
With a life-long love of video games, and a
passion for drawing and writing, Kirsty Sculler
was naturally drawn to Swinburne's Games and
interactivity degree.
“I've been playing video games my entire life
and I love to draw and write. I wanted to pursue
this after high school, but I wasn't interested
in programming.
" My careers counsellor pointed Swinburne's
games and interactivity course out and it looked
perfect! "
However, what Kirsty didn't
realise was how much her high school studies
in Psychology would help her.
With games becoming increasingly narrative
based, characters need to behave realistically,
so an understanding of psychology can greatly
assist in this aspect of character design.
"At
the moment we are pitching a concept for a video
game based in Melbourne Central. This has involved
a great deal of research, not only identifying
the market, but also developing characters and
coming up with the game's foundations."
With game developers wanting to understand
the motivations behind play experiences, large
companies such as Nintendo in Japan, even employ
psychologists as part of their production teams.
This is a company that Kristy would one day like
to work for.
"I would love to go to Japan and work
for Nintendo. I hope to travel over there soon,
either through Industry-Based Learning or of
my own accord. They have such a great games industry
over there and I'd love to get a feel for it."
"I'm really happy with my decision as the classes
are really open with a lot of discussion. "
" Also, coming from a girl's school there weren't
many people who were into games, so it's also
been great to meet other girls who find it interesting."
Read more about Kirsty's course:
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