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Overview

The ‘Teaching and Learning with Digital Games' project emerged out of growing interest in the educational potential of multimedia and games, and particularly how synergies could be formed between educators, academics and the game industry to exploit games as learning technologies. The notion of digital game-based learning is now gaining momentum. Worldwide, academics, educators and industry are exploring how game technology can be adopted for purposes beyond their traditional realm of pure entertainment.
Funded by a grant from the Telematics Trust, the key purpose of the project is to ‘inform' teachers of pedagogical approaches for implementing games as learning technologies; ‘connect' the views of teachers with those of researchers and industry through the establishment of a website and a teacher professional development forum; and ‘evolve' by providing teachers, industry and researchers with opportunities for ongoing dialogue through teacher professional development and online discussion with a view to enhance and promote digital game-based learning in schools.
Professional Development Forum
The professional development forum will explore the use of digital games as a means for enhancing teaching and learning by introducing teachers to game-based learning, while also offering sound pedagogical reasons for the adoption of games through practical examples. Further, the forum allows for teachers to identify issues and solutions related to the incorporation of games within their own specific teaching practice.
The forum will be highly interactive and there will be an opportunity for teachers to explore how they might use games within their own teaching.
The professional development forum is relevant to all secondary school teachers and curriculum coordinators interested in innovative approaches to teaching and learning.
Date & Time
Thursday 17 February 2005
8:30 AM – 4:00 PM
Location
Download map (including parking)
TD121, Wakefield Street, Swinburne TAFE,
Hawthorn campus
[Melways Ref: 41 E10]
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