Using a layered shader to texture a custom terrain object
Author: Steven Murdoch
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When using a standard 'Unity Terrain' object, textures can be tiled, layered and masked using a method called 'splat mapping'. This technique is ideal for texturing terrain, however when creating a custom terrain object in a 3D modeling package, such as a floating island that is not a flat object (like a unity terrain), but is a three dimensional model, the splat mapping method is not available to use. Or, you could use a custom layered shader that simulates the 'splat map' method, which can be applied to any 3D model. - perfect!
Tutorial introduction Preparing and exporting mesh from maya, creating a layered shader Setting up and applying the layered shader, includes creating an alpha mask in photoshop |
| This tutorial was recorded using Autodesk Maya 2010 and Unity 3D 2.6. Some aspects of this tutorial may differ depending on the software version being used. |
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Comments
2011-07-11: msl said:Please post the custom layered shader that simulates the 'splat map' method for using it from 3dsmax pipeline.
2011-08-23: Duane said:
Hi,
I'm trying to play these tuts but it just keeps on telling me that I need the latest flash player which I have.
Any suggestions?
Thanks
2011-10-23: steven said:
For some reason, if the tutorials do not play, please change the .html extension in the URL .mp4 and the video will play.
2011-10-23: Bill Trikojus said:
Looks like that bypasses the flash plugin detection
2011-11-10: Billy said:
Thanks for the help steven, that tip helped
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