Maya Texturing - Look Development Workflow
Author: Steven Murdoch
This tutorial will take you through a process called 'look development', which allows you to very quickly explore the texturing process in Photoshop, and then project your concept back onto the model to kick start a more formal texturing workflow.
This tutorial was inspired by the look development technique as practised by Alex Alvarez's, 3D Creature Development Master Class. Which I highly recommend working through, as it covers this process in much greater detail.
Key topics:
- Assessing UV layout
- Exporting render layers
- Compiling in Photoshop
- Projecting textures onto a mesh
Launch Video (39m 39s)
This tutorial was recorded using Autodesk Maya 2010 and Adobe Photoshop CS4.
Some aspects of this tutorial may differ depending on the software version being used.
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Comments
2011-03-27: elizabeth said:Hi Steven
thanks for another great tutorial, wow talk about brain overload! will take a few weeks to digest.
appreciate all your efforts, keep it up!
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