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Maya Texturing - Creating and applying transparent textures to optimize model detail

Author: Steven Murdoch

This tutorial looks at optimizing detail by replacing high polygon data, such as leaves or hair with an image, mapped to a low polygon plane. This is a common practice when creating 'game' assets.

Introduction to workflow
bulletLaunch Video (1m 53s) 

Applying transparent images to a plane, flipping / reversing face normals
bulletLaunch Video (6m 09s)

Creating a custom shape leaf template / mask
bulletLaunch Video (6m 00s)

Creating a full plant with one texture map / UV layout
bulletLaunch Video (13m 27s)

Exporting to Unity3D and setting up a shader / material.
bulletLaunch Video (2m 55s)

* Please note that after recording this tutorial, imperfections were noticed with the chosen unity material. I would advise applying the 'Transparent/Cutout' material.
 
This tutorial was recorded using Autodesk Maya 2010 and Unity3D 2.6
Some aspects of this tutorial may differ depending on the software version being used.
 
 

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