Maya Texturing - Creating and applying transparent textures to optimize model detail
Author: Steven Murdoch
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This tutorial looks at optimizing detail by replacing high polygon data, such as leaves or hair with an image, mapped to a low polygon plane. This is a common practice when creating 'game' assets. Introduction to workflow Applying transparent images to a plane, flipping / reversing face normals Creating a custom shape leaf template / mask Creating a full plant with one texture map / UV layout Exporting to Unity3D and setting up a shader / material. |
| * Please note that after recording this tutorial, imperfections were noticed with the chosen unity material. I would advise applying the 'Transparent/Cutout' material. |
| This tutorial was recorded using Autodesk Maya 2010 and Unity3D 2.6 Some aspects of this tutorial may differ depending on the software version being used. |
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