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Maya Rigging - Smooth Skinning / Binding Fundementals

Author: Steven Murdoch

This tutorial demonstrates fundemental workflows and tools required to bind a mesh with a working rig, and edit vertex / skin weights, allowing the mesh to deform as desired.

Topics covered include:
preparing geometry / mesh before binding
smooth binding geometry to a joint system
weight painting using the edit skin weights tool
adjusting vertex/skin point weights using the component editor

bulletLaunch Video (15m 12s)
A sample file to work through this tutorial can be found here.
 

An indepth tutorial on skinning using maya 2011 by  DNguyenArt can be viewed here:
http://www.youtube.com/watch?v=TACB6bX8SN0&feature=channel

 

These tutorials were recorded using Autodesk Maya 2010.
Some aspects of this tutorial may differ depending on the software version being used.

 

 

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Comments

2009-10-18: arnel said:
good rigging maya tutorial i hate rigging but you just have to do it

2010-06-16: vikas said:
(great tutorial)
thanks for this

2011-09-22: Pandaboy said:
There's a lot of good information in this tutorial, and it's very helpful!
I think however that the example mesh/skeleton was a bit too basic. Like.. I have a model with more than 1 polygon mesh (legs/torso/arms/head are divided into seperate meshes). Am i supposed to combine those into 1 single mesh, or can I attach the leg to the leg joints only, the arm to the arm joins, etc. without combining the mesh?

2011-10-19: bholashankar said:
ilike lernet in rigging

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