Maya Rigging - Smooth Skinning / Binding Fundementals
Author: Steven Murdoch
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This tutorial demonstrates fundemental workflows and tools required to bind a mesh with a working rig, and edit vertex / skin weights, allowing the mesh to deform as desired. Topics covered include:
An indepth tutorial on skinning using maya 2011 by DNguyenArt can be viewed here: |
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These tutorials were recorded using Autodesk Maya 2010. |
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Comments
2009-10-18: arnel said:good rigging maya tutorial i hate rigging but you just have to do it
2010-06-16: vikas said:
(great tutorial)
thanks for this
2011-09-22: Pandaboy said:
There's a lot of good information in this tutorial, and it's very helpful!
I think however that the example mesh/skeleton was a bit too basic. Like.. I have a model with more than 1 polygon mesh (legs/torso/arms/head are divided into seperate meshes). Am i supposed to combine those into 1 single mesh, or can I attach the leg to the leg joints only, the arm to the arm joins, etc. without combining the mesh?
2011-10-19: bholashankar said:
ilike lernet in rigging
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