Maya Rigging - Rigging a biped character for animation (maya 2010+)
Author: Steven Murdoch
This series of tutorials will guide you through a standard rigging process for a human character 'leo'.
Upon completion, you will have a fully working character rig, which can be skinned/weight painted to the geometry. See here for an introduction to skinning.
Tutorial Introduction
Launch Video (0m 31s)
Scene Preperation
Launch Video (2m 10s)
Joint Placement
Launch Video (13m 37s)
Reverse Foot Lock
Launch Video (2m 31s)
Joint Orientation
Launch Video (7m 09s)
Mirroring Joints
Launch Video (3m 59s)
Null Based Control System
Launch Video (8m 03s)
Leg and Reverse Foot Lock IK Setup
Launch Video (6m 58s)
Creating Foot Controls
Launch Video (10m 29s)
Mirroring Foot Controls
Launch Video (3m 28s)
Parenting Foot Controls
Launch Video (4m 8s)
Creating Knee Controls
Launch Video (6m 5s)
Creating Root Controls
Launch Video (7m 15s)
Spine Controls
Launch Video (13m 49s)
Head and Neck Controls
Launch Video (6m 15s)
Arm Controls
Launch Video (11m 47s)
Writing a Forearm Twist Expression (maya 2011)
Launch Video (5m 20s)
Applying the Forearm Twist Expression
Launch Video (2m 50s)
Mirroring the Arm
Launch Video (9m 3s)
Creating a Master Control
Launch Video (4m 22s)
Testing and Fixing Spine and Root Control Relationships
Launch Video (2m 57s)
Layering Controls and Rig Components
Launch Video (5m 57s)
Removing Keyable Attributes
Launch Video (7m 10s)
Creating a Character Set
Launch Video (3m 44s)
Creating and Placing Finger Joints
Launch Video (19m 32s)
Setting Up Finger Constraints
Launch Video (9m 47s)
Mirroring the Finger Setup
Launch Video (22m 39s)
Adding Controls to Layers and Character Sets
Launch Video (3m 30s)
Testing and Fixing the Wrist Control
Launch Video (2m 50s)
Creating a Jaw Control
Launch Video (6m 36s)
Creating Eye Controls
Launch Video (8m 34s)
Creating a Facial Joint System (Bonus Tutorial)
Launch Video (8m 29s)
Editing Face Controls and Attributes (Bonus Tutorial)
Launch Video (3m 33s)
This tutorial was recorded using Autodesk Maya 2010.
Some aspects of this tutorial may differ depending on the software version being used.
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Comments
2012-05-01: musa said:Hi steven.Its very amazing tutorial but where is the "smooth bind" and "paint weight" training parts .I think those are the main parts of the rigging process but you leave those :( .can we have those training ? thanks.
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