Maya Rigging - Joint Fundamentals (Positioning, Orienting, Mirroring)
Author: Steven Murdoch
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These tutorials cover the fundamental workflows of creating a joint / bone system or 'rig' using Maya's standard toolset. You will explore placing and repositing joints, naming joints, setting joint orientation, mirroring and parenting joint chains together by creating a 'standard' human joint system layout. Joint Orientation Mirroring and Combining Joint Chains |
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These tutorials were recorded using Autodesk Maya 2009. |
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Comments
2010-09-24: vikas said:gr8 & good
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