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Maya Rigging - Joint Fundamentals (Positioning, Orienting, Mirroring)

Author: Steven Murdoch

These tutorials cover the fundamental workflows of creating a joint / bone system or 'rig' using Maya's standard toolset. You will explore placing and repositing joints, naming joints, setting joint orientation, mirroring and parenting joint chains together by creating a 'standard' human joint system layout.

Positioning Joints (for a 'standard' human setup)
bulletLaunch Video (08m 24s)
The maya file used in the recording of this tutorial can be downloaded here.

Joint Orientation
bulletLaunch Video (12m 49s)
The maya file used in the recording of this tutorial can be downloaded here.

Mirroring and Combining Joint Chains
bulletLaunch Video (08m 01s)
The maya file used in the recording of this tutorial can be downloaded here.
 

 

These tutorials were recorded using Autodesk Maya 2009.
Some aspects of this tutorial may differ depending on the software version being used.

 

 

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Comments

2010-09-24: vikas said:
gr8 & good

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