Maya Modeling - Modeling an apple using polygons
Author: Steven Murdoch
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Creating the basic shape Finishing off the basic shape Adding more detail using the sculpt geometry tool Detailing the stick, and modeling the leaf |
| This tutorial was recorded using Autodesk Maya 2008 Unlimited Extension 1. Some aspects of this tutorial may differ depending on the software version being used. |
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Comments
2008-12-24: joao said:how can i downloud this videos.
2008-12-24: steven said:
Hello Joao,
Try subscribing to the podcasts, where this tutorial will soon be available for download.
2009-01-09: ramana said:
good
2009-01-29: Brandon said:
Thank you very much i found it very easy to follow through with
2009-06-01: ryan said:
hey, i was following your tutorial just fine, nice and clear. but i found that wheni went to delete type history it effected the way my extrude tool works..?! im not sure what has happened, i hvae obviously gone wrong somewhere, just not sure where. it just automatically does some wierd warp when i click extrude tool
2009-06-01: ryan said:
k, i figured out why the adjuster doesnt appear, that was because i had construction history off. but why does it still automatically warp when i click it
2009-06-01: ryan said:
...and only on this leaf that i make..?
2009-06-01: ryan said:
even when i start from scratch and restart. make the leaf again, it still does it..?
2009-06-01: ryan said:
lol.. i have sorted it. a bit of self exploration is always good. cheers for the tutorials
2009-06-12: ramana said:
very good.I want maya character photoshop manvaul painting texturing tutorials
2009-06-12: ramana said:
I want more tutorials sites send me plese
2009-06-16: ramana said:
i want more tutorials list sites
2009-11-11: Prantika said:
your tutorials r jus gr8... it has made me understand maya very easily.thanks to you.
2010-11-04: dam said:
cheers for the tutorials, nice tutorial, thanks
2010-11-24: dodo said:
very good
2011-10-22: Inge said:
Great tutorial! Thanks for your clear explanation :)
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These tutorials will introduce you to some of the basics of creating a 3D model using polygons as a foundation. By creating an apple, you should be able to demonstrate competencies in blocking out a basic shape, adding details by creating new divisions and by using sculpting tools, while also combining separate objects to form one overall model.