Building a Flash game with Actionscript 3
Author: Bill Trikojus
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2008-09-09: bong said:hey thanks for this ... this is really gread can you post an iphone or downloadable?
2008-09-09: Bill Trikojus said:it should eventually appear on the
Swinburne Podcats so just subscribe to that.
cheers
2008-09-09: bong said:ok thanks dude.
2008-11-11: Raul said:Bill, this is a great tutorial. Do you know when it will become available in the Podcast sections?
Thanks!
2008-11-11: Bill Trikojus said:thanks Raul. It should be up by the end of the year.
Cheers
2008-11-16: Kevin Carbonaro said:Thanks for a great tutorial. Although I did not understand how the code works as I am not experienced in using flash let alone programming action script, I did learn a lot about how everything is separated into manageable chunks. Hopefully I'll find some time to learn more about AS3 and try to code my first simple flash game. Thanks again :)
2008-12-12: Inderdeep said:Thanks Raul
I was searching for how to make MVC structure using AS3. Now I have come to know...
You have done a great job ... I am thankful to you..
2008-12-12: Inderdeep said:Oh sorry Name mistake in previous post
Thanks Bill......
Thank you for this great tutorial
2009-02-03: moora said:Finally I find something great about MVC. Thanks alot for this great tutorial!
2009-02-28: gamedummy said:I finally found a great tutorial on how to create a game in flash from beginning to end. Do you have a tutorial on how to keep track on scores and lives?
2009-03-04: Bill Trikojus said:There are a couple of AS1 game tutes that should cover that.
http://www.swinburne.edu.au/design/tutorials/flash-video-tutorials-as2.php
cheers
2009-04-10: Sam said:I am confused. Are the files downloaded from the "Download the finished source file here" complete? Should they be working? Mine are not.
2009-04-18: mr.mongkol said:gamedummy
2009-05-26: michael said:Thanks Bill for the great tutorial !
I was wondering why you put the Timer into the TimerView, wouldn't it be better to put the Timer directly in the TimerModel? Then I was wondering, if it's possible to avoid the fact that the clothingItemView has to know about all the DropTargets. Is there a way to get the Drag'n Drop functionality out of the clothingItemView?
Thanks a lot!
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